ARC Book Review: THE TOWER AT THE END OF TIME by Amy Sparkes (Middle Grade Monday)

I received a eARC from the publishers through NetGalley in exchange for an honest review. It has not affected my opinions.

Title in black on peach next to a tower wreathed in fog
Genre: Fantasy
Age Range: MG
Star Rating: 4 stars
Series: Yes - book 2



Nine and her friends have broken the curse on their marvellous, magical House, and are free to travel the worlds once more! Their first stop: The Wizarding Hopscotch Championships.

There’s only one problem: the House is nervous about travelling – and gets the hiccups! Bouncing from world to world with every “HIC!”, they finally land at the championships, only for Flabberghast to have an unfortunate run-in with square number seven, and find himself faced with the terrible Tower at the End of Time.

But maybe here they can find out how to cure the House’s hiccups, and Nine might finally discover who left her the beloved music box, and who she really is…

Synopsis taken from Goodreads. Add to your shelves here.


This series is on the younger end of Middle Grade, the territory designed for children who are now reading above the chapter book level (so for about 7-8 year olds.) I think it’s important to know the exact age range of a book before starting, as it helps get you in the right frame of mind. Particularly if you the reader are not of the target audience.

THE TOWER AT THE END OF TIME continues the bizarre, imagination-gone-wild feel of the previous entry. The House is now able to move, but it’s got hiccups! Which is very much not a good thing when you’re travelling the world between worlds after three stationary years. And so everything is going a little (more) wrong inside (than usual!)

We get to see what wizard hopscotch is this book! Flabberghast kept referencing it in the previous book, and now the championship is here. It is every bit as bizarre and yet to-the-word logical as the rest of the series. Wizard hopscotch is dangerous and silly, taking a children’s game and making it a matter of life and limb.

Once the hopscotch is over, there’s then the Tower itself. This is a sequence of puzzles, teamwork, and head scratching questions, all overseen by a pseudo-“gamesmaster” who is determined to see everyone fail and constantly reminds those inside that they will die. I love this sort of thing, so this was my favourite part of the book. Give me all the logic puzzles and characters succeeding based on brains rather than brawn!

In all, this is another wonderful entry in this inventive series.

Read my reviews of other books by Amy Sparkes:

The House at the Edge of Magic (this series):


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